server
A universal TCP/UDP server implementation.
##Features
- Easy to use
- Can handle TCP and UDP connections
- Is scalable
##Example
public class CoreServer implements IObjectReceiver<INetworkData> {
public CoreServer() throws IOException {
/*
* Creates a Server object with 10 threads accepting incoming
* connections.
*/
Server server = new Server("192.168.0.4", 10000, 10, false);
server.registerSocketReceiver(this);
}
@Override
public void receiveObject(INetworkData networkData) {
if (networkData instanceof TcpNetworkData) {
// A TCP connection was recevied
TcpNetworkData tcpNetworkData = (TcpNetworkData) networkData;
OutputStream output = tcpNetworkData.getTcpOutputStream();
InputStream input = tcpNetworkData.getTcpInputStream();
// Do something with the input and output streams.
} else {
// A UDP connection was recevied
UdpNetworkData udpNetworkData = (UdpNetworkData) networkData;
ByteBuffer packet = udpNetworkData.getUdpData();
// Do something with the data packet.
}
}
}