discovery-swarm-stream

WebJar for discovery-swarm-stream

License

License

MIT
GroupId

GroupId

org.webjars.npm
ArtifactId

ArtifactId

discovery-swarm-stream
Last Version

Last Version

2.1.1
Release Date

Release Date

Type

Type

jar
Description

Description

discovery-swarm-stream
WebJar for discovery-swarm-stream
Project URL

Project URL

http://webjars.org
Source Code Management

Source Code Management

https://github.com/RangerMauve/discovery-swarm-stream

Download discovery-swarm-stream

How to add to project

<!-- https://jarcasting.com/artifacts/org.webjars.npm/discovery-swarm-stream/ -->
<dependency>
    <groupId>org.webjars.npm</groupId>
    <artifactId>discovery-swarm-stream</artifactId>
    <version>2.1.1</version>
</dependency>
// https://jarcasting.com/artifacts/org.webjars.npm/discovery-swarm-stream/
implementation 'org.webjars.npm:discovery-swarm-stream:2.1.1'
// https://jarcasting.com/artifacts/org.webjars.npm/discovery-swarm-stream/
implementation ("org.webjars.npm:discovery-swarm-stream:2.1.1")
'org.webjars.npm:discovery-swarm-stream:jar:2.1.1'
<dependency org="org.webjars.npm" name="discovery-swarm-stream" rev="2.1.1">
  <artifact name="discovery-swarm-stream" type="jar" />
</dependency>
@Grapes(
@Grab(group='org.webjars.npm', module='discovery-swarm-stream', version='2.1.1')
)
libraryDependencies += "org.webjars.npm" % "discovery-swarm-stream" % "2.1.1"
[org.webjars.npm/discovery-swarm-stream "2.1.1"]

Dependencies

compile (8)

Group / Artifact Type Version
org.webjars.npm : length-prefixed-stream jar [1.6.0,2)
org.webjars.npm : debug jar [4.1.1,5)
org.webjars.npm : sodium-universal jar [2.0.0,3)
org.webjars.npm : protocol-buffers-encodings jar [1.1.0,2)
org.webjars.npm : readable-stream jar [2.3.6,3)
org.webjars.npm : hyperdiscovery jar [9.0.0,10)
org.webjars.npm : length-prefixed-message jar [3.0.3,4)
org.webjars.npm : pump jar [3.0.0,4)

Project Modules

There are no modules declared in this project.

Discovery Swarm Stream

Alows clients to use discovery-channel to discover and connect to peers.

Clients connect to the server, search for "discovery keys", and the proxy automatically discovers and connects to peers and then proxies those connections to the client.

If two clients are discovering the same key, the proxy can connect them to each other if you set the connectExistingClients on the server.

By default it supports connections for the hypercore-protocol used in Dat. If you'd like to support a different protocol, provide a stream argument that conforms to what's expected in discovery-swarm.

Requires:

  • ES6 classes
  • Arrow functions
  • Weak Sets (server only)

Example

// On a server
const DSS = require('discovery-swarm-stream/server')

const swarm = new DSS({
	// Hash topics through sha1 before passing them through
	defaultHash: false,

	// Use the default discovery-swarm handshaking
	defaultHandshake: false,

	// swarm options here
	// Doesn't support UTP for now
})

const httpServer = require('http').createServer()
httpServer.listen(4200)

const server = require('websocket-stream').createServer({server: httpServer}, (ws) => {
	swarm.handleConnection(ws)
})

// On a client
const DSS = require('discovery-swarm-stream/client')
const websocket = require('websocket-stream')

const socket = websocket('ws://localhost:4200')

const swarm = new DSS({
	connection: socket,
	stream: (connection) => connection.write('hello!')
})

swarm.join('wowcool')

swarm.leave('wowcool')

// If you want to add auto-reconnect logic
swarm.on('disconnected', () => {
	swarm.reconnect(websocket('ws://localhost:4200'))
})

setTimeout(() => {
	swarm.close()
}, 10000)

Check out demo/index.js for an example of how this can be used with hyperdrive.

Protocol

Sent to the server

  • connect
  • join(discoveryKey)
  • leave(discoveryKey)

Sent from the server

  • streamOpen(streamID)

Sent from either end

  • streamData(streamId, data)
  • streamClose(streamId)

Behind the scenes

  • Take a discovery-swarm instance
  • When getting a new connection
    • Find out how many clients want it's advertising keys
    • If only one exists, proxy the connection to it
    • I multiples exist, create new connections per client and proxy them
  • Client side will get streams and should do handshaking on them themselves

Versions

Version
2.1.1