gbxremote

WebJar for gbxremote

License

License

MIT
GroupId

GroupId

org.webjars.npm
ArtifactId

ArtifactId

gbxremote
Last Version

Last Version

0.1.4
Release Date

Release Date

Type

Type

jar
Description

Description

gbxremote
WebJar for gbxremote
Project URL

Project URL

http://webjars.org
Source Code Management

Source Code Management

https://github.com/MiniGod/node-gbxremote

Download gbxremote

How to add to project

<!-- https://jarcasting.com/artifacts/org.webjars.npm/gbxremote/ -->
<dependency>
    <groupId>org.webjars.npm</groupId>
    <artifactId>gbxremote</artifactId>
    <version>0.1.4</version>
</dependency>
// https://jarcasting.com/artifacts/org.webjars.npm/gbxremote/
implementation 'org.webjars.npm:gbxremote:0.1.4'
// https://jarcasting.com/artifacts/org.webjars.npm/gbxremote/
implementation ("org.webjars.npm:gbxremote:0.1.4")
'org.webjars.npm:gbxremote:jar:0.1.4'
<dependency org="org.webjars.npm" name="gbxremote" rev="0.1.4">
  <artifact name="gbxremote" type="jar" />
</dependency>
@Grapes(
@Grab(group='org.webjars.npm', module='gbxremote', version='0.1.4')
)
libraryDependencies += "org.webjars.npm" % "gbxremote" % "0.1.4"
[org.webjars.npm/gbxremote "0.1.4"]

Dependencies

compile (3)

Group / Artifact Type Version
org.webjars.npm : sax jar [0.4,0.5)
org.webjars.npm : xmlbuilder jar 0.3.1
org.webjars.npm : barse jar [0.4.2,0.5)

Project Modules

There are no modules declared in this project.

Node-GbxRemote

JavaScript (node.js) port of GbxRemote by Nadeo, which is built on Incutio XML-RPC Library.

Used to communicate with ManiaPlanet servers.

Note: The API may, or may not change!

Install

npm install gbxremote

To Use

Look in /examples/ for all examples.


The following examples expects that var gbxremote = require('gbxremote').

Connecting:

To connect to a server, use var client = gbxremote.createClient(port, [host]);

Examples of ways to connect to the server:

// Connect with port only
var client = gbxremote.createClient(5000);
client.on('connect', onConnect);

// Connect with port and hostname
var client = gbxremote.createClient(5000, 'localhost');
client.on('connect', onConnect);

// Connect with port and ip
var client = gbxremote.createClient(5000, '127.0.0.1');
client.on('connect', onConnect);

// Create client and connect explicitly
var client = new gbxremote.Client(5000, 'localhost');
client.connect().then(onConnect);

Querying:

Queries are sent to the server by calling client.query(method, [params]);
client.query returns a promise.

Queries before the connect event has been emitted will be queued and sent on connect!

See the full list of methods.

var client = gbxremote.createClient(5000);

client.on('connect', function() {

	// GetVersion does not take any params.
	client.query('GetVersion').then(function (res) {
		console.log('Server version:', res.join(', '));
	}).catch(function(err) {
		console.error('Error when querying server:', err);
	});
	
	// GetPlayerInfo takes 2 parameters, 1 optional.
	// GetPlayerInfo(string login, [int compatibility])
	client.query('GetPlayerInfo', ['minigod']).then(function (res) {
		console.log('Player info:');
		console.log(res);
	}).catch(function (err) {
		console.error('Error getting player info:', err);
	});
});

Disconnecting:

client.terminate();

Events:

Event: connect()

Emitted when connection to the server is successfull.
Ready to receive queries!

var client = gbxremote.createClient(5000);

client.on('connect', function() {
	console.log('Connection successfull! Lets do some queries!');
	client.query('EnableCallbacks', true);
});

If there is a problem connecting, the 'connect' event will not be emitted, the 'error' event will be emitted with the exception.

Event: error(err)

Emitted when:

  • Socket errors (host is not listening on that port, loose connection, etc.)
  • Handshake fails (host is listening on that port, but its not a ManiaPlanet (GbxRemote 2) server)
var client = gbxremote.createClient(5000);

client.on('error', function(err) {
	console.error('Connection failed: ' + err);
});

Event: callback(method, params)

After sending EnableCallbacks(true) to the server, it will send you callbacks when stuff happend on the server.
Eg:

  • ManiaPlanet.ServerStart
  • ManiaPlanet.ServerStop
  • ManiaPlanet.PlayerConnect
  • ManiaPlanet.PlayerChat

See the full list of callbacks

var client = gbxremote.createClient(5000);

client.on('connect', function() {
	client.query('SetApiVersion', ['2012-06-19']);
	client.query('EnableCallbacks', [true]);
});

client.on('callback', function(method, params) {
	console.log("Callback from server: %s - %d params", method, params.length);
	
	// This would be the typical place to have a switch statement. Please dont do that. Use the events, as shown below.
});

Event: <method>(params)

Callbacks will also emit separate events for each method. It's hard to explain. Learn from example:

var client = gbxremote.createClient(5000);

client.on('connect', function() {
	// Before enabling callbacks, make sure you set the latest API.
	client.query('SetApiVersion', ['2012-06-19']);
	client.query('EnableCallbacks', [true]);
});

// ManiaPlanet.PlayerConnect(string Login, bool IsSpectator);
client.on('ManiaPlanet.PlayerConnect', function(params) {
	console.log('%s just joined as a %s', params[0], params[1] ? 'spectator' : 'player');
});

// ManiaPlanet.PlayerDisconnect(string Login); 
client.on('ManiaPlanet.PlayerDisconnect', function(params) {
	console.log('%s left the server', params[0]);
});

These events can basically take over the big switch statements that is normal in todays server controllers.

Event: close(had_error)

Emitted once the socket is fully closed. The argument had_error is a boolean which says if the socket was closed due to a transmission error.

var client = gbxremote.createClient(5000);

client.on('connect', function() {
	// Connected...
	
	// Do stuff?
	
	// Disconnect
	client.terminate();
});

client.on('close', function(had_error) {
	console.log('Connection to the server has been closed');
});

The License (MIT)

Released under the MIT license. See the LICENSE file for the complete wording.

Versions

Version
0.1.4