Welcome to twine-monogatari
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This Twine 2 story format allows one to use Twine to create Visual Novels for the Monogatari engine.
Based on Twison.
Demo
There's a demo available at: https://haroldo-ok-2.github.io/twine-monogatari/v0.2.0/demo.html
Youtube video for version 0.1.0: https://www.youtube.com/watch?v=cNW5hKvAsTo
Install
- Open the Twine 2 online editor: http://twinery.org/2/;
- On the left hand side, click on "Formats";
- Click on "Add new format";
- Inform the URL: https://haroldo-ok-2.github.io/twine-monogatari/v0.2.0/format.js
- Click on "Add";
- Select "twine-monogatari 0.2.0".
Alternately, you could import the demo (https://haroldo-ok-2.github.io/twine-monogatari/v0.2.0/demo.html) on the editor.
Basic usage
- It is recommended to read the Monogatari documentation, specially the "Script" section, in order to have a better idea of the available commands;
- The initial passage must be called
Start
; - Passage names must contain no spaces;
- In order to define various Monogatari declarations, you can use special passages like
[Scenes]
,[Characters]
,[Images]
,[Sound]
,[Music]
, and so on; those declarations can be made in either JSON or YAML formats; example:
e:
Name: "{{evelyn_name}}"
Color: "#00bfff"
Directory: Evelyn
Images:
Normal: normal.png
Mad: hmph!.png
Doubt: uhh.png
Disapointed: ngggg....png
Happy: hehehehe.png
- Also, in order to set various Monogatari settings, you can use a special passage named
[Settings]
, also in either JSON or YAML formats;- The most important setting you must define is
AssetsPath.root
, that points to the base URL from the site the assets will be pulled from, like for example:
- The most important setting you must define is
AssetsPath:
root: http://www.haroldo-ok.com/twine-monogatari/v0.1.0/Monogatari/assets
- Twine links are turned into Monogatari choices, and can contain conditions:
[[One choice->SomeTarget]]
[[Another choice->AnotherTarget]]
[[Optional choice |? storage.testCount > 2 ->SomewhereElse]]
- Arbitrary JavaScript code can be included as Markdown code blocks, like so:
```js
storage.player.name = 'Bob';
storage.testCount++;
```
Hello, again, {{player.name}}.
You've come here {{testCount}} times.
jump SomewhereElse
- Here's a more complete example:
```js
storage.player.name = 'Bob';
storage.howManyTimes++;
```
You've been here {{howManyTimes}} times.
play music Theme
show scene Classroom fadeIn
e Hello, {{player.name}}!
```js
storage.evelyn_name = 'Evelyn';
```
show character e Normal center fadeIn
e I'm {{evelyn_name}}.
[[Test menu ->TestMenu]]
[[Continue ->Continue]]
[[Secret |? storage.secretsFound > 4 ->Secret]]
Development
Installing
git submodule init
git submodule update
npm install
Running
node build.js
If you want to hack on this tool itself:
- Clone this repo and run
npm install
to install dependencies. - Make your changes to the unminified code in the
src
folder - Run
node build.js
to compile your source into aformat.js
file that Twine 2 can understand. Alternatively, you can runnode watch.js
to watch thesrc
directory for changes and auto-recompile every time you save.
Run locally
Installing
git submodule init
git submodule update
npm install
Running
npm start
Running npm start
will start the watch.js
auto-compile behavior, and also start a local web server that serves the compiled format.js
file. By default, this will be available at http://localhost:3000/format.js
. Add that URL as a story format to your copy of Twine 2; every time you save a source file and then re-generate the "Play" view of your story in Twine, it should use the latest version of your code.
This is easier to do with the browser-based version of Twine 2 than with the downloadable copy, as you can just refresh your output page and it'll use the latest version of Twison.
Run tests
npm run test
Author
- Twitter: @Haroldo0k
- Github: @haroldo-ok
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Contributing
Contributions, issues and feature requests are welcome!
Feel free to check issues page.
Show your support
Give a
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License
Copyright ยฉ 2019 Haroldo O. Pinheiro.
This project is MIT licensed.