glsl-shader-name
Extract a shader's name from its source, as specified in @spite's ShaderEditorExtension.
// in plaintext:
#define SHADER_NAME hello world
// or for non-ASCII characters using base64:
#define SHADER_NAME_B64 aGVsbG8gd29ybGQ=
This is a simple pattern for identifying otherwise anonymous shaders in GLSL tooling.
Usage
name = shaderName(src)
Retrieves the shader name from a GLSL source string src
. You may also pass in a list of tokens generated by glsl-tokenizer.
Contributing
See stackgl/contributing for details.
License
MIT. See LICENSE.md for details.