glsl-specular-cook-torrance

WebJar for glsl-specular-cook-torrance

License

License

MIT
GroupId

GroupId

org.webjars.npm
ArtifactId

ArtifactId

glsl-specular-cook-torrance
Last Version

Last Version

2.0.1
Release Date

Release Date

Type

Type

jar
Description

Description

glsl-specular-cook-torrance
WebJar for glsl-specular-cook-torrance
Project URL

Project URL

http://webjars.org
Source Code Management

Source Code Management

https://github.com/glslify/glsl-specular-cook-torrance

Download glsl-specular-cook-torrance

How to add to project

<!-- https://jarcasting.com/artifacts/org.webjars.npm/glsl-specular-cook-torrance/ -->
<dependency>
    <groupId>org.webjars.npm</groupId>
    <artifactId>glsl-specular-cook-torrance</artifactId>
    <version>2.0.1</version>
</dependency>
// https://jarcasting.com/artifacts/org.webjars.npm/glsl-specular-cook-torrance/
implementation 'org.webjars.npm:glsl-specular-cook-torrance:2.0.1'
// https://jarcasting.com/artifacts/org.webjars.npm/glsl-specular-cook-torrance/
implementation ("org.webjars.npm:glsl-specular-cook-torrance:2.0.1")
'org.webjars.npm:glsl-specular-cook-torrance:jar:2.0.1'
<dependency org="org.webjars.npm" name="glsl-specular-cook-torrance" rev="2.0.1">
  <artifact name="glsl-specular-cook-torrance" type="jar" />
</dependency>
@Grapes(
@Grab(group='org.webjars.npm', module='glsl-specular-cook-torrance', version='2.0.1')
)
libraryDependencies += "org.webjars.npm" % "glsl-specular-cook-torrance" % "2.0.1"
[org.webjars.npm/glsl-specular-cook-torrance "2.0.1"]

Dependencies

compile (1)

Group / Artifact Type Version
org.webjars.npm : glsl-specular-beckmann jar [1.1.1,2)

Project Modules

There are no modules declared in this project.

glsl-specular-cook-torrance

Computes the specular power in the Cook-Torrance model.

Example

#pragma glslify: cookTorranceSpec = require(glsl-specular-cook-torrance)

uniform vec3 eyePosition;
uniform vec3 lightPosition;

uniform float roughness, fresnel;

varying vec3 surfacePosition, surfaceNormal;

void main() {
  //Light and view geometry
  vec3 viewDirection = normalize(eyePosition - surfacePosition);
  vec3 lightDirection = normalize(lightPosition - surfacePosition);

  //Surface properties
  vec3 normal = normalize(surfaceNormal);
  
  //Compute specular power
  float power = cookTorranceSpec(
    lightDirection, 
    viewDirection, 
    normal, 
    roughness,
    fresnel);

  gl_FragColor = vec4(power,power,power,1.0);
}

Usage

Install with npm:

npm install glsl-specular-cook-torrance

Then use with glslify.

API

#pragma glslify: cookTorrance = require(glsl-specular-cook-torrance)
float cookTorrance(vec3 lightDir, vec3 eyeDir, vec3 normal, float roughness, float fresnel)

Computes the specular power in the Cook-Torrance

  • lightDir is a unit length vec3 pointing from the surface point toward the light
  • eyeDir is a unit length vec3 pointing from the surface point toward the camera
  • normal is the unit length surface normal at the sample point
  • roughness is the surface roughness parameter, between 0 and 1. 0 means surface is perfectly smooth, 1 means surface is matte
  • fresnel the Fresnel exponent. 0 = no Fresnel, higher values create a rim effect around objects

Returns A float representing the specular power

Note Unlike the usual Cook-Torrance model, the light power is not scaled by 1/(normal . lightDirection). This avoids an unnecessary numerically unstable division, but requires modifying how diffuse light is calculated.

License

(c) 2014 Mikola Lysenko. MIT License

org.webjars.npm

Versions

Version
2.0.1