libgdx-graph

libGDX utility library

License

License

Categories

Categories

libGDX Business Logic Libraries
GroupId

GroupId

com.gempukku.libgdx.lib
ArtifactId

ArtifactId

libgdx-gemp-lib-ashley
Last Version

Last Version

0.1.14
Release Date

Release Date

Type

Type

pom.sha512
Description

Description

libgdx-graph
libGDX utility library
Project URL

Project URL

https://github.com/MarcinSc/libgdx-gemp-lib
Source Code Management

Source Code Management

https://github.com/MarcinSc/libgdx-gemp-lib

Download libgdx-gemp-lib-ashley

Dependencies

compile (1)

Group / Artifact Type Version
com.github.libgdx » ashley jar d4dc6d4f9c

runtime (1)

Group / Artifact Type Version
com.gempukku.libgdx.lib : libgdx-gemp-lib jar 0.1.14

Project Modules

There are no modules declared in this project.

libgdx-gemp-lib

An utility library for libgdx.

How to start?

In your project, define the version of the library you want to use:

gdxGempLibVersion=[version]

Then add dependency:

api "com.gempukku.libgdx.lib:libgdx-gemp-lib:$gdxGempLibVersion"

If you want to use the Ashley integration, also add:

api "com.gempukku.libgdx.lib:libgdx-gemp-lib-ashley:$gdxGempLibVersion"

Camera 2D

The package provides classes to easily setup a camera system for 2D games.
Documentation available: Camera 2D documentation

Json Templates

It's cool to keep the data separate from your code, and Json files is the standard for LibGDX. However, do you really want to have SO MUCH duplication in those files? Json Templates comes to the rescue. It even comes with Ashley integration (optional).
Documentation available: Json Templates documentation

Finite State Machine

Finite state machines are very useful, for example for player state to manage animations, key input, etc. The FiniteStateMachine class helps out with this. The class is simple enough, that no documentation is available at the moment.

Versions

Version
0.1.14
0.1.13
0.1.12
0.1.11
0.1.10
0.1.9
0.1.8
0.1.7
0.1.6
0.1.5
0.1.4
0.1.3
0.1.2