com.github.almasb:fxgl-physics

A fork from jbox2d 2.3.0

License

License

Categories

Categories

FXGL Business Logic Libraries Game Development
GroupId

GroupId

com.github.almasb
ArtifactId

ArtifactId

fxgl-physics
Last Version

Last Version

0.3.2
Release Date

Release Date

Type

Type

jar
Description

Description

A fork from jbox2d 2.3.0

Download fxgl-physics

How to add to project

<!-- https://jarcasting.com/artifacts/com.github.almasb/fxgl-physics/ -->
<dependency>
    <groupId>com.github.almasb</groupId>
    <artifactId>fxgl-physics</artifactId>
    <version>0.3.2</version>
</dependency>
// https://jarcasting.com/artifacts/com.github.almasb/fxgl-physics/
implementation 'com.github.almasb:fxgl-physics:0.3.2'
// https://jarcasting.com/artifacts/com.github.almasb/fxgl-physics/
implementation ("com.github.almasb:fxgl-physics:0.3.2")
'com.github.almasb:fxgl-physics:jar:0.3.2'
<dependency org="com.github.almasb" name="fxgl-physics" rev="0.3.2">
  <artifact name="fxgl-physics" type="jar" />
</dependency>
@Grapes(
@Grab(group='com.github.almasb', module='fxgl-physics', version='0.3.2')
)
libraryDependencies += "com.github.almasb" % "fxgl-physics" % "0.3.2"
[com.github.almasb/fxgl-physics "0.3.2"]

Dependencies

compile (3)

Group / Artifact Type Version
com.github.almasb : fxgl-core jar 0.3.2
org.apache.logging.log4j : log4j-api jar 2.8.1
org.apache.logging.log4j : log4j-core jar 2.8.1

test (2)

Group / Artifact Type Version
org.apache.commons : commons-math3 jar 3.5
junit : junit jar 4.12

Project Modules

There are no modules declared in this project.

promo

About

JavaFX Game Development Framework

Maven Central Build Status codecov

Why FXGL?

  • No installation or setup required
  • "Out of the box": Java 8-14, Win/Mac/Linux/Android 5.0+/iOS 11.0+/Web
  • Simple and clean API, higher level than other engines
  • Superset of JavaFX: no need to learn new UI API
  • Real-world game development techniques: Entity-Component, interpolated animations, particles, and many more
  • Games are easily packaged into a single executable .jar or native images

Good for:

  • Any 2D genre (side-scroller / platformer / arcade / RPG)
  • Complex UI controls
  • Hobby / academic / commercial projects
  • Teaching / learning / improving game development skills
  • Fast prototyping of game ideas

Minimal Example

public class BasicGameApp extends GameApplication {

    @Override
    protected void initSettings(GameSettings settings) {
        settings.setWidth(800);
        settings.setHeight(600);
        settings.setTitle("Basic Game App");
    }

    public static void main(String[] args) {
        launch(args);
    }
}

Getting Started

For a quick dive into code, see standalone basic examples. Otherwise, see:

Maven

  • Maven template project if you use Java and/or Kotlin (Java 11+)

Already have pom.xml? Then add: (use 0.5.4 for Java 8-10). Note: make sure to set <release>11</release> for maven-compiler-plugin.

<dependency>
    <groupId>com.github.almasb</groupId>
    <artifactId>fxgl</artifactId>
    <version>11.11</version>
</dependency>

Gradle

  • Gradle template project if you use Java and/or Kotlin (Java 11+)

Already have build.gradle? Then add: (use 0.5.4 for Java 8-10). Note: in case you have errors, please see templates for Gradle above.

repositories {
    jcenter()
}

dependencies {
    compile 'com.github.almasb:fxgl:11.11'
}

Uber jar

Download the latest uber jar from Releases

Community

  • University of Brighton, UK
  • University of Nottingham, UK
  • kidOYO, USA
  • Walton High School, USA
  • Zealand Institute of Business and Technology, Denmark
  • Federal Institute of Education, Science and Technology of Rio Grande do Sul, Brazil

If your institution wants to use / is using FXGL, drop me an email to be added to the list.

Community tutorials:

Community projects (identified using fxgl topic):

If you'd like your project featured here, just add a note in the Chat.

Contribution & Support

If you want to build FXGL from sources or want to contribute, please see the Contribution Guide (including non-code). FXGL is fully modular, so new contributors do not need to understand the entire codebase, only the module to which the contribution is made.

You can support the FXGL development / show interest by simply starring the repo or becoming a sponsor.

Sponsors

  • @Marsl10
  • @SergeMerzliakov
  • @mbains
  • @sabit86

Contact

  • Ask questions on StackOverflow with tags javafx and fxgl
  • Tweet with #fxgl
  • Chat with the friendly FXGL community

Versions

Version
0.3.2
0.3.1
0.3.0