ua-device-detector

WebJar for ua-device-detector

License

License

MIT
GroupId

GroupId

org.webjars.bower
ArtifactId

ArtifactId

ua-device-detector
Last Version

Last Version

1.0.1
Release Date

Release Date

Type

Type

jar
Description

Description

ua-device-detector
WebJar for ua-device-detector
Project URL

Project URL

http://webjars.org
Source Code Management

Source Code Management

https://github.com/srfrnk/ua-device-detector

Download ua-device-detector

How to add to project

<!-- https://jarcasting.com/artifacts/org.webjars.bower/ua-device-detector/ -->
<dependency>
    <groupId>org.webjars.bower</groupId>
    <artifactId>ua-device-detector</artifactId>
    <version>1.0.1</version>
</dependency>
// https://jarcasting.com/artifacts/org.webjars.bower/ua-device-detector/
implementation 'org.webjars.bower:ua-device-detector:1.0.1'
// https://jarcasting.com/artifacts/org.webjars.bower/ua-device-detector/
implementation ("org.webjars.bower:ua-device-detector:1.0.1")
'org.webjars.bower:ua-device-detector:jar:1.0.1'
<dependency org="org.webjars.bower" name="ua-device-detector" rev="1.0.1">
  <artifact name="ua-device-detector" type="jar" />
</dependency>
@Grapes(
@Grab(group='org.webjars.bower', module='ua-device-detector', version='1.0.1')
)
libraryDependencies += "org.webjars.bower" % "ua-device-detector" % "1.0.1"
[org.webjars.bower/ua-device-detector "1.0.1"]

Dependencies

compile (1)

Group / Artifact Type Version
org.webjars.bower : re-tree jar [0.0.2,0.0.3)

Project Modules

There are no modules declared in this project.

#ua-device-detector

Build Status GitHub issues Known Vulnerabilities Open Source Helpers

GitHub license npm npm npm

Commitizen friendly Semver

Install

$ bower i ua-device-detector -S

Server-Side Usage

var uaDeviceDetector=require('ua-device-detector');
.
.
.
var deviceInfo=uaDeviceDetector.parseUserAgent(options);

Client-Side Usage

Add script load to HTML:

<script type="text/javascript" src=".../re-tree.js"></script>
<script type="text/javascript" src=".../ua-device-detector.js"></script>

Then use in your javascript:

var deviceInfo = window.uaDeviceDetector.parseUserAgent(options);

To use from angular:

Don't - Instead use ng-device-detector :)

Usage with Webpack:

An issue with webpack might cause an error like this:

- Critical dependency: require function is used in a way in which dependencies cannot be statically extracted

To solve add this to your webpack.config.js:

module.exports = {
  module: {
    unknownContextCritical: false
  }
};

More details here

API

parseUserAgent options specification:

  • userAgent: (string, required) user agent string to parse
  • customDetectors: ([object], optional) array of custom detectors:
    • name: (string, required) name of detector as it will appear in deviceInfo
    • re: (string|regex|reTree expression, required) the expression to use for detecting
  • platform: (string, optional) platform name as returned by navigator.platform
  • maxTouchPoints: (string, optional) maxTouchPoints as returned by navigator.maxTouchPoints

parseUserAgent returns a deviceInfo object:

  • raw
    • userAgent (string) - raw user agent
    • os (object) - true/false detections per os
    • browser (object) - true/false detections per browser
    • device (object) - true/false detections per device
  • os (string) - detected os
  • browser (string) - detected browser
  • device (string) - detected device
  • os_version (string) - detected os version
  • browser_version (string) - detected browser version
  • isMobile() - returns true if device is mobile. false otherwise
  • isTablet() - returns true if device is tablet. false otherwise
  • isDesktop() - returns true if device is desktop. false otherwise
  • custom (object) - true/false result of detection per custom detector

Support

Pull-requests with new stuff will be highly appreciated :)

Please remember to add tests when making changes.

License

MIT License

Versions

Version
1.0.1