SystemJS Build Tool
This project has been deprecated as of SystemJS 2.0. It will continue to support SystemJS 0.21 legacy builds though. Instead, Rollup code splitting builds are encouraged.
SystemJS Builder 0.16 release notes
Note for SystemJS 0.19 support use SystemJS Builder 0.15
Provides a single-file build for SystemJS of mixed-dependency module trees.
Builds ES6 into ES5, CommonJS, AMD and globals into a single file in a way that supports the CSP SystemJS loader as well as circular references.
Example
app.js
import $ from "./jquery.js";
export var hello = 'es6';
jquery.js
define(function() {
return 'this is jquery';
});
Will build the module app
into a bundle containing both app
and jquery
defined through System.register
calls.
Circular references and bindings in ES6, CommonJS and AMD all behave exactly as they should, including maintaining execution order.
Documentation
Usage
Install
npm install systemjs-builder
Basic Use
Ensure that the transpiler is installed separately (npm install babel-core
here).
var path = require("path");
var Builder = require('systemjs-builder');
// optional constructor options
// sets the baseURL and loads the configuration file
var builder = new Builder('path/to/baseURL', 'path/to/system/config-file.js');
builder
.bundle('local/module.js', 'outfile.js')
.then(function() {
console.log('Build complete');
})
.catch(function(err) {
console.log('Build error');
console.log(err);
});
Setting Configuration
Configuration can be injected via builder.config
:
builder.config({
map: {
'a': 'b.js'
}
});
builder.build('a');
To load custom configuration files use builder.loadConfig
:
// `builder.loadConfig` will load config from a file containing `System.config({...})`
builder.loadConfig('./cfg.js')
.then(function() {
// ready to build
});
Multiple config calls can be run, which will combine into the loader configuration.
Resetting Configuration
To reset the loader state and configuration use builder.reset()
.
When config was passed into the new Builder(baseURL, configFile)
constructor, the config will be reset to this exact configFile
state.
Self-Executing (SFX) Bundles
To make a bundle that is independent of the SystemJS loader entirely, we can make SFX bundles:
builder.buildStatic('myModule.js', 'outfile.js', options);
This bundle file can then be included with a <script>
tag, and no other dependencies would need to be included in the page. You'll likely want your module to export a global variable when loaded from a script tag, and this can be configured via globalName
. For example
builder.buildStatic('src/NavBar.js', 'dist/NavBarStaticBuild.js', {
globalName: 'NavBar'
});
will cause the output of your module to be assigned to a global variable named NavBar
. If you're making a static bundle, while excluding certain dependencies, those dependencies will of course need to have already been loaded on your page, with their own global variables exported. You can match these global variables up with your needed dependencies with globalDeps
. For example
builder.buildStatic('src/NavBar.js - react', 'dist/NavBarStaticBuild.js', {
globalName: 'NavBar',
globalDeps: {
'react': 'React'
}
});
will create a static build of NavBar—without React—which, when loaded via a script tag, exports an eponymous global variable, and assumes the existence of a React global variable, which will be used for the react
dependency.
This would support users with a setup of
<script src='path/to/react.min.js'></script>
<script src='path/to/NavBarStaticBuild.js'></script>
Note that another way of excluding react
would be with externals
.
builder.buildStatic('src/NavBar.js', 'dist/NavBarStaticBuild.js', {
externals: ['react'],
globalName: 'NavBar',
globalDeps: {
'react': 'React'
}
});
This would also exclude react but, if react defined any dependencies which NavBar also defined, those dependencies would be included in the build.
Of course the above explanations involving globalDeps
and globalName
only apply to when your end user loads the static file from a script tag. Since the output is (by default, see below) UMD, a script loader like SystemJS or requireJS would process it as configured, or via AMD respectively.
By default, the Traceur or Babel runtime are automatically included in the SFX bundle if needed. To exclude the Babel or Traceur runtime set the runtime
build option to false:
builder.buildStatic('myModule.js', 'outfile.js', { runtime: false });
SFX Format
SFX bundles can also be output as a custom module format - amd
, cjs
or es6
for consumption in different environments.
This is handled via the format
(previously sfxFormat
) option:
builder.buildStatic('myModule.js', 'outfile.js', { format: 'cjs' });
The first module used as input (myModule.js
here) will then have its exports output as the CommonJS exports of the whole SFX bundle itself when run in a CommonJS environment.
Adapter Modules
To have globals like jQuery
not included, and included in a separate script tag, set up an adapter module something like:
jquery.js
module.exports = window.jQuery;
Minification & Source Maps
As well as an options.config
parameter, it is also possible to specify minification and source maps options:
builder.bundle('myModule.js', 'outfile.js', { minify: true, sourceMaps: true, config: cfg });
Compile time with source maps can also be improved with the lowResSourceMaps
option, where the mapping granularity is per-line instead of per-character:
builder.bundle('myModule.js', 'outfile.js', { sourceMaps: true, lowResSourceMaps: true });
Minification Options
mangle
, defaults to true.globalDefs
, object allowing for global definition assignments for dead code removal.
builder.bundle('myModule.js', 'outfile.js', { minify: true, mangle: false, globalDefs: { DEBUG: false } });
SourceMap Options
sourceMaps
, Either boolean value (enable/disable) or string value'inline'
which will inline the SourceMap data as Base64 data URI right in the generated output file (never use in production). (Default isfalse
)sourceMapContents
, Boolean value that determines if original sources shall be directly included in the SourceMap. Using inline source contents generates truely self contained SourceMaps which will not need to load the external original source files during debugging. (Default isfalse
; when usingsourceMaps='inline'
it defaultstrue
)
In-Memory Builds
Leave out the outFile
option to run an in-memory build:
builder.bundle('myModule.js', { minify: true }).then(function(output) {
output.source; // generated bundle source
output.sourceMap; // generated bundle source map
output.modules; // array of module names defined in the bundle
});
The output
object above is provided for all builds, including when outFile
is set.
output.modules
can be used to directly populate SystemJS bundles configuration.
Ignore Resources
If loading resources that shouldn't even be traced as part of the build (say an external import), these can be configured with:
builder.config({
meta: {
'resource/to/ignore.js': {
build: false
}
}
});
Overriding Fetch
The framework fetch function can be overridden in order to provide the source for a file manually. This is useful if you want to pre-process the source of a file before using the builder.
var mySource = 'import * from foo; var foo = "bar";'; // get source as a string
builder.bundle('foo.js', {
fetch: function (load, fetch) {
if (load.name.indexOf('foo.js') !== -1) {
return mySource;
} else {
// fall back to the normal fetch method
return fetch(load);
}
}
});
The load
variable describes the file that is trying to be loaded. This is called once for every file that is trying to be fetched, including dependencies.
The fetch
function should return a string.
Bundle Arithmetic
Both builder.build
and builder.buildStatic
support bundle arithmetic expressions. This allows for the easy construction of custom bundles.
There is also a builder.trace
for building direct trace tree objects, which can be directly passed into builder.bundle
or builder.buildStatic
.
Example - Arithmetic Expressions
In this example we build all our application code in app/
excluding the tree app/corelibs
:
var Builder = require('systemjs-builder');
var builder = new Builder({
baseURL: '...',
map: {
} // etc. config
});
builder.bundle('app/* - app/corelibs.js', 'output-file.js', { minify: true, sourceMaps: true });
Example - Common Bundles
To build the dependencies in common between two modules, use the &
operator:
builder.bundle('app/page1.js & app/page2.js', 'common.js');
We can then exclude this common bundle in future builds:
builder.bundle('app/componentA.js - common.js', { minify: true, sourceMaps: true });
Example - Third-Party Dependency Bundles
Build a bundle of all dependencies of the app/
package excluding anything from app/
itself.
For this we can use the [module]
syntax which represents a single module instead of all its dependencies as well:
builder.bundle('app/**/* - [app/**/*]', 'dependencies.js', { minify: true, sourceMaps: true });
The above means take the tree of app and all its dependencies, and subtract just the modules in app, thus leaving us with just the tree of dependencies of the app package.
Example - Multiple Common Bundles
Parentheses are supported, so the following would bundle everything in common with page1
and page2
, and also everything in common between page3
and page4
:
builder.bundle('(app/page1.js & app/page2.js) + (app/page3.js & app/page4.js)', 'common.js');
Example - Direct Trace API
Instead of using the arithmetic syntax, we can construct the trace ourselves.
In this example we build app/first
and app/second
into two separate bundles, while creating a separate shared bundle:
var Builder = require('systemjs-builder');
var builder = new Builder({
// ...
});
Promise.all([builder.trace('app/first.js'), builder.trace('app/second.js')])
.then(function(trees) {
var commonTree = builder.intersectTrees(trees[0], trees[1]);
return Promise.all([
builder.bundle(commonTree, 'shared-bundle.js'),
builder.bundle(builder.subtractTrees(trees[0], commonTree), 'first-bundle.js'),
builder.bundle(builder.subtractTrees(trees[1], commonTree), 'second-bundle.js')
]);
});
License
MIT